![]() ![]() ![]() Other new features include a built-in black body radiation shader, which mimics the thermal radiation emitted by real-world objects, and is designed to help improve the realism of fire simulations. New black body radiation shader and burning model for fire simulations In addition, a new vorticity type provides “additional control over vortices fine-tune the final result”. There are also a couple of new features designed to help art direct simulations, such as the Spline Follow force field (shown above), which forces all of FumeFX’s fields to flow along a user-defined spline curve. Top of the features list this time around is the new QCG solver, which Sitni Sati describes as “up to twice as fast” as FumeFX 3.0’s CG solver. New, faster solver, and new tools for art-directing simulations Sitni Sati has released FumeFX 4.0 for 3ds Max, the first major update to the popular gaseous fluid simulation system in over three years, boosting performance and adding new tools for art directing simulations.
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